Xref: utzoo comp.sys.amiga:37938 comp.sys.amiga.tech:6512 Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!sun-barr!ames!pacbell!att!mcdchg!ddsw1!corpane!sparks From: sparks@corpane.UUCP (John Sparks) Newsgroups: comp.sys.amiga,comp.sys.amiga.tech Subject: Saving Disk Space (was Re: Relying on ARP) Summary: use crunch Message-ID: <934@corpane.UUCP> Date: 4 Aug 89 12:55:53 GMT References: <12878@well.UUCP> <26758@agate.BERKELEY.EDU> Organization: Corpane Industries, Inc., Louisville Ky Lines: 36 <20904@cup.portal.com> <26872@agate.BERKELEY.EDU> <1331@osupyr.mps.ohio-state.edu> Sender: Reply-To: sparks@corpane.UUCP (John Sparks) Followup-To: Distribution: na Organization: Corpane Industries, Inc. Keywords: In article >In Mike's earlier message, he said that the 12K savings from using ARP >commands over AmigaDOS commands was "insignificant." Well, I haven't >had my hard disk long enough to forget what using a floppy-based >system was like, and 12K is very significant when you only have an >880K disk to boot from and half of it is taken up by necessary things >like libraries and devices. I used the program CRUNCH to squeeze down the size of the programs on my workbench. I saved around 20% of space. which is much more than 12K. Crunch lets you squeeze an executable program down, like arc or zoo would, but unlike those archivers, you can still run the crunched program. It loads the program into memory, unsqueezes it and runs it. The program takes no longer to load and execute than before. The time use to unsqueeze it is made up by the time saved to load the smaller code off of the disk. I don't know if crunch has been posted to comp.binaries.amiga before or not. I have crunch v2.0, if it hasn't been sent in before, I will be happy to submit it. -- John Sparks | {rutgers|uunet}!ukma!corpane!sparks | D.I.S.K. 24hrs 1200bps ||||||||||||||| sparks@corpane.UUCP | 502/968-5401 thru -5406 Beware of quantum ducks: Quark, Quark.