Path: utzoo!utgpu!watmath!att!tut.cis.ohio-state.edu!cs.utexas.edu!uunet!yale!eagle!dkonerding From: dkonerding@eagle.wesleyan.edu Newsgroups: comp.sys.apple Subject: CHAOS Message-ID: <409@eagle.wesleyan.edu> Date: 8 Aug 89 00:22:30 GMT Lines: 21 Hi folks. I've written a very tiny BASIC program which simulates the "game of chaos", as seen on NOVA. It's a simple game, played often on a peice of paper, although it's quite more exciting to watch at higher speeds (like LIFE). The rules are also simple- place three dots on a blank paper, they form a triangle. Choose one dot as a starting dot. Roll a 6-sided die. If you get a 1 or 2, draw a dot exactly halfway between the starting point and the first dot you drew. If you get a 3 or 4, draw it between the starting point and the second dot on the page. 5 or 6- and the third dot in the "triangle". Make this new halfway point the new starting point, and start over-- roll the die, etc. Due to the nature of strange attractors, it was draw a fascinating pattern, certainly the best in any two line program I've ever seen. If you'd like it, I can post it to comp.apple2.binaries-- just ask. I've also got a ZBASIC version which I wrote, which positivitely flies. Any one else out there found any other implementations of the game? I've written an IBM (boo!) version which also works well and has color-- I can imagine what a GS could do. If you have another version, tell me where to find it and what it can do-- mine just plays the simple game, although I've started expanding it to include more points, more rules, thirds instead of halves, etc.