Path: utzoo!utgpu!watmath!att!tut.cis.ohio-state.edu!cs.utexas.edu!uunet!mmlai!burzio From: burzio@mmlai.UUCP (Anthony Burzio) Newsgroups: comp.sys.hp Subject: Re: X color maps and switching Summary: Overlay planes and Technicolor... Message-ID: <581@mmlai.UUCP> Date: 7 Aug 89 22:02:42 GMT References: <578@mmlai.UUCP> <101950045@hpcvlx.HP.COM> Organization: Martin Marietta Labs, Baltimore, MD Lines: 24 In article <101950045@hpcvlx.HP.COM>, kam@hpcvlx.HP.COM (Keith Marchington) writes: > / hpcvlx:comp.sys.hp / chan@hpfcmgw.HP.COM (Chan Benson) / 9:48 am Aug 2, 1989 / > >For your TSRX, check out running the server in combined mode (see page 3-4 > >in the "Starbase Programming with X11" manual). This at least prevents > >your window borders from "going technicolor". > That's a good idea Tony. If you run in combined mode, then xwcreate your > Starbase windows with a "depth" parameter of either 8 or 24, then they > will be created in the image planes while the rest of X will be in the > overlays. You only get one screen this way (with as many as three > visual types) but your Starbase programs won't cause a technicolor root > window. This is a possibility, but the hpwm screen on the overlay looks really terrible, since there aren't enough overlay planes to handle all 256 colors. I could use this when I know I'll need the MOMA window, but in general use this color deficit could be annoying. Can one of you nice folks at HP run over to the SRXen development team and tell them we need to be able to do X with 256 colors in the overlay planes? ********************************************************************* Tony Burzio * Look mom, there's a racoon, a bear, and Martin Marietta Labs * a film crew in the woods! mmlai!burzio@uunet.uu.net * - The Muppet Show *********************************************************************