Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ncar!ames!apple!keith From: keith@Apple.COM (Keith Rollin) Newsgroups: comp.sys.mac.programmer Subject: Re: Debugging objects with SADE? Message-ID: <33537@apple.Apple.COM> Date: 28 Jul 89 07:10:00 GMT References: <43394@bbn.COM> Organization: Apple Computer Inc, Cupertino, CA Lines: 29 In article <43394@bbn.COM> levin@BBN.COM (Joel B Levin) writes: >I thought I'd like to learn a little more about OOP and object Pascal, >so I grabbed the appropriate sample from the Apple sample code set >(OOPTESample). I am using MPW 3.0 with TML Pascal II v3.0 (on a >vanilla SE with 2.5 Mb). It is an instructive example, does not use >MacApp (which I don't have), and compiles and links as-is. > >It has a bug. Sorry about that. This has been pointed out (to our embarassment) and will be fixed in the next release of the DTS Sample Code disk. At least, if it's the bug I'm thinking about. Does the program crash when you select the "Close" menu item? >So, I recompiled it with the SADE symbol option, and >I'm having trouble getting anything useful. I didn't see anything in >the (minimal) SADE documentation about dealing with Objects. I can [ Details of problems with SADE and Object Pascal nuked ] Pascal did not emit the proper information for SADE concerning objects. This will be fixed in a future version of MPW. ------------------------------------------------------------------------------ Keith Rollin --- Apple Computer, Inc. --- Developer Technical Support INTERNET: keith@apple.com UUCP: {decwrl, hoptoad, nsc, sun, amdahl}!apple!keith "Argue for your Apple, and sure enough, it's yours" - Keith Rollin, Contusions