Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.milw.wisc.edu!bionet!apple!Apple.COM!lsr From: lsr@Apple.COM (Larry Rosenstein) Newsgroups: comp.sys.mac.programmer Subject: Re: Overlapping SOUNDS (playing 2 or more at once) Message-ID: <3291@internal.Apple.COM> Date: 2 Aug 89 01:43:13 GMT References: <1499@ndmath.UUCP> Sender: usenet@Apple.COM Organization: Objects-R-Us, Apple Computer, Inc. Lines: 17 In article <1499@ndmath.UUCP> milo@ndmath.UUCP (Greg Corson) writes: > Oh...also, Is it REALLY necessary to lock down a "snd " resource while it's > playing in the background? The sound manager documentation doesn't mention > anything about this...but I think someone else here did at one time. Yes. The Sound Manager locks the handle for the duration of the SndPlay call, but if you are playing the sound asynchronously, then the SndPlay returns much sooner than the sound ends. You should take a look at my Pascal unit, which is available in the Info-Mac archives. Larry Rosenstein, Apple Computer, Inc. Object Specialist Internet: lsr@Apple.com UUCP: {nsc, sun}!apple!lsr AppleLink: Rosenstein1