Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!decwrl!adobe!greid From: greid@adobe.com (Glenn Reid) Newsgroups: comp.sys.next Subject: Re: Where's the Bits Message-ID: <1023@adobe.UUCP> Date: 28 Jul 89 01:37:00 GMT References: <3562@frame.UUCP> Sender: news@adobe.COM Reply-To: greid@adobe.COM (Glenn Reid) Distribution: usa Organization: Adobe Systems Incorporated, Mountain View Lines: 29 In article <3562@frame.UUCP> glc@frame.com (Greg Cockroft) writes: >The NeXT manuals do not document how to get at screen bits. >I want to make a fancy info box for FrameMaker, and I want to write >directly into screen bits. Personally I refuse to buy one of these >boxes unless they change their minds about documenting this stuff. ... >This is as far as I've gotten. Does anyone know what is going on? I know what's going on. With all due respect, you are barking up the wrong tree. To paraphrase James Gosling, "Pixels are bad for you." You have the entirety of Display PostScript at your disposal for drawing fancy boxes. Poking values into screen memory to draw is exactly counter to the philosophy of the whole window manager and screen display system, which is why you can't find it documented anywhere, I believe. Techniques like that are also almost guaranteed not to work on different screens or in various other environments. Just out of curiosity, what is the fancy effect you are trying to achieve that neither Display PostScript nor compositing can do for you? Just kibbitzing, Glenn Reid Adobe Systems