Path: utzoo!utgpu!watmath!att!tut.cis.ohio-state.edu!cs.utexas.edu!usc!polyslo!cosmos.acs.calpoly.edu!mdeale From: mdeale@cosmos.acs.calpoly.edu (Myron Deale) Newsgroups: comp.sys.next Subject: Re: BreakApp Message-ID: <13261@polyslo.CalPoly.EDU> Date: 7 Aug 89 01:31:38 GMT References: <13244@polyslo.CalPoly.EDU> <11148@polya.Stanford.EDU> Sender: news@polyslo.CalPoly.EDU Reply-To: mdeale@cosmos.acs.calpoly.edu.UUCP (Myron Deale) Organization: ACS, Cal Poly, San Luis Lines: 23 In article <11148@polya.Stanford.EDU> aozer@NeXT.com (Ali Ozer) writes: >In article <13244@polyslo.CalPoly.EDU> Myron Deale writes: >> I'm just wondering if there's a fix for when the ball >>goes to "hyper-velocity" and goes *through* the tiles rather than >>bouncing them out. > >The fix would be to change the maximum y velocity in the BreakView.m >file. The sources to BreakApp are in /NextDeveloper/Examples/BreakApp. >I believe it'll be enough if you reduce the maximum velocity by two... > >Ali Ozer, NeXT Developer Support The velocity I don't mind. Gives ya' a little something to worry about. But when you have "hyper-velocity" it is possible to aim for a tile and have the ball go *through* it. Repeatedly. If the ball can at least hit the tile there's the possibility of things slowing down and the chance of completing the round. Otherwise you just have to let the ball go by. Hopefully there are some remaining. ... sure is hard with the small paddle :) -Myron // disclaimer: i_speak_for_me_and_not_for_them