Path: utzoo!utgpu!watmath!att!ucbvax!agate!shelby!polya!ali From: ali@polya.Stanford.EDU (Ali T. Ozer) Newsgroups: comp.sys.next Subject: Re: BreakApp Message-ID: <11152@polya.Stanford.EDU> Date: 7 Aug 89 14:44:43 GMT References: <13244@polyslo.CalPoly.EDU> <11148@polya.Stanford.EDU> <13261@polyslo.CalPoly.EDU> Sender: Ali T. Ozer Reply-To: aozer@NeXT.com (Ali Ozer) Organization: . Lines: 15 In article <13261@polyslo.CalPoly.EDU> Myron Deale writes: >In article <11148@polya.Stanford.EDU> aozer@NeXT.com (Ali Ozer) writes: >>The fix would be to change the maximum y velocity in the BreakView.m >>file. > > The velocity I don't mind. Gives ya' a little something to worry >about. But when you have "hyper-velocity" it is possible to aim for >a tile and have the ball go *through* it. The reason the ball goes through the tile is because the super cheap implementation allows the ball to skip over the tile when its y-velocity is at the maximum. If you set the maximum y velocity a little lower, it won't go through the tiles. Ali