Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!cs.utexas.edu!uunet!microsoft!fredei From: fredei@microsoft.UUCP (Fred Einstein) Newsgroups: comp.windows.ms Subject: RE: Saving color bitmaps Keywords: This is device dependent Message-ID: <7263@microsoft.UUCP> Date: 6 Aug 89 08:02:49 GMT Organization: Microsoft Corp., Redmond WA Lines: 16 In reply to the person who wants to save color bitmaps to disk. Remember, whenever you use a color bitmap, you are requiring your application to run on a display adaptor with a certain color bitmap format. For example, the most common color device used with Windows is the EGA or VGA (they both use the same color format, that is, 3 planes and 1 bit per pixel). Now, let's say someone with an IBM 8514 or Video Seven 256 color VGA wanted to run your application. They couldn't, since their color format is 1 plane and 8 bits per pixel. Windows would simply blow up when attempting to run your app on these devices. As a prevention against this, you can do a "GetDeviceCaps" call, find out the color format, and either use monochrome bitmaps (which Windows CAN translate to any color format), save the bitmap in the color format of the device, or present a dialogue box informing the user that his/her device is incompatible with your application. Fredric Einstein