Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!unmvax!indri!aplcen!haven!umd5!brett From: brett@umd5.umd.edu (Brett Bourbin) Newsgroups: comp.graphics Subject: 3d brightness algorithm requested Message-ID: <5217@umd5.umd.edu> Date: 16 Aug 89 13:56:58 GMT Reply-To: brett@umd5.umd.edu (Brett Bourbin) Organization: University of Maryland, College Park Lines: 12 I am working on a 3d project and need to color the "floor" of the scene with some value. The light source for the scene is same as the viewpoint, and is located 5 feet above the ground. What I want to do is paint the floor with accurate shades according to the distance from the light source. Can anyone throw out an algorithm that could handle such a case? Thanks in advance. --Brett S Bourbin, Instructional Computing Programs -- Univ of Maryland Computer Science Center, College Park, MD 20742 INTERNET: brett@umd5.umd.edu BIX: brettb DELPHI: brettb