Path: utzoo!utgpu!watmath!att!tut.cis.ohio-state.edu!ukma!rutgers!njin!princeton!phoenix!markv From: markv@phoenix.Princeton.EDU (Mark T Vandewettering) Newsgroups: comp.graphics Subject: Re: help wanted: pointers to books Message-ID: <9971@phoenix.Princeton.EDU> Date: 17 Aug 89 14:31:40 GMT References: <44401@bbn.COM> Reply-To: markv@phoenix.Princeton.EDU (Mark T Vandewettering) Organization: Princeton University, NJ Lines: 34 In article <44401@bbn.COM> rrizzo@BBN.COM (Ron Rizzo) writes: >I'm new to computer graphics & comp.graphics. I'd appreciate any >bibliographical pointers people could give me to books about graphics >and/or animation. >I find myself being drawn to the following topics: shading & coloring >models & techniques; ray-tracing; perspective projections. >Any recommendations? Roy Hall's book on illumination and color should be a must read for anyone with a serious interest in computer graphics, although you should read the copyright restrictions in the front before you make any commercial use of the software contained within. Basic texts in computer graphics are Rogers, "Procedural Elements of Computer Graphics", and Foley and VanDam, which is soon to be released in a new revised edition, so hold off on that one. Rogers is pretty good, a tad dated perhaps, although it has a brief section on raytracing. For ray tracing, try "An Introduction to Ray Tracing", edited by Andrew Glassner, by Academic Press 1989. This is the set of course notes from Siggraph's Ray Tracing Tutorial, and is what I learned most of what I know about ray tracing from. (That, and innumerable Siggraph articles). This is a real MUST buy. You can also look at the ray tracing archives that I maintain on cs.uoregon.edu, login as "ftp", with any password, and snoop about. Mark VandeWettering