Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!ames!bionet!agate!shelby!portia!hanauma!rick From: rick@hanauma (Richard Ottolini) Newsgroups: comp.graphics Subject: state of the business Message-ID: <4690@portia.Stanford.EDU> Date: 21 Aug 89 19:21:05 GMT Sender: USENET News System Reply-To: rick@hanauma (Richard Ottolini) Organization: Stanford University, Dept. of Geophysics Lines: 10 Is the entertainment computer graphics business increasing, decreasing, or reshuffling? Someone stated that Digital Pictures, one of the first Cray-X customers, gave up the ghost some time ago. Also, I haven't seen many long computer generated sequences in films such as TRON or The Last Starfighter recently. Technique is continually improving as evidenced in this year's SIGGRAGH clips, so that can't be the problem. The new RenderMan Companion book describes how ILM did Abyss special effects. Some were so real that I thought they were model-based rather than computer generated. At least the special effects people got top billing in the credits.