Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!cs.utexas.edu!uunet!seismo!esosun!cogen!celerity!celit!billd From: billd@celerity.uucp (Bill Davidson) Newsgroups: comp.graphics Subject: MTV raytracer and Eric Haines test nff files Message-ID: <561@celit.UUCP> Date: 21 Aug 89 23:14:12 GMT Sender: news@celerity.UUCP Reply-To: billd@celerity.UUCP (Bill Davidson) Organization: FPS Computing Inc., San Diego CA Lines: 14 I sent mail to Mark V about this but I never got an answer (I'm not absolutely sure he ever got my mail since it bounced with the first two addresses that I tried, the third didn't bounce but it may have fallen into email hell). Anyway, I'm trying to run ray on the nff files generated by Eric Haines programs as distributed from uoregon. The aspect ratios seem screwed up in general but especially on cylinders and cones. I'm not sure if it's a problem in the ray-tracer or in the nff files. Anyway, anything circular which is oriented horizontally will be stretched out. I'm computing these things in a square field with square pixels. Anyone out there know how to fix this (is there a way to set aspect ratio somewhere?). --Bill