Path: utzoo!dciem!king From: king@dciem.dciem.dnd.ca (Stephen King) Newsgroups: comp.graphics Subject: Re: Flight Simulator Message-ID: <2433@dciem.dciem.dnd.ca> Date: 22 Aug 89 14:50:20 GMT References: <89081507583636@masnet.uucp> <486@cditi.UUCP> Reply-To: king@dretor.dciem.dnd.ca (Stephen King) Organization: D.C.I.E.M., Toronto, Canada Lines: 22 In article <486@cditi.UUCP> ewp@cditi.UUCP (Rick Prins) writes: >I would suggest contacting your SGI rep or SGI in CA. The code I have >(executable only) was here when I started (11/88). SGI will probably be reluctant to release the source code for 'flight' or 'dog', as these are really demos and not supported applications. >I think that SGI is looking for realism in the simulator I would disagree with this, as the program, being only a demo, does not take into account all of the flight characteristics of the aircraft. In some cases (F16/18) these characteristics may be classified information. I have seen the F18 flying slowly at low altitude with a high angle of attack - very much like a kite - and the simulation won't do this at all. >I don't think that SGI engineers will want to be bothered. Probably not, but they sure spend a lot of time playing 'dog' themselves - they have become real aces at ACM (Aerial Combat Maneuvers) on the simulator. (I found this out when I visited SGI for a training course) And, of course, all you have here are my opinions... -- Se non e` vero, e` ben trovato ...{utzoo|mnetor}!dciem!dretor!king king@dretor.dciem.dnd.ca