Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!purdue!sjm From: sjm@cs.purdue.EDU (Scott J Mark) Newsgroups: comp.graphics Subject: Re: Flight Simulator Message-ID: <7731@medusa.cs.purdue.edu> Date: 23 Aug 89 02:01:36 GMT References: <89081507583636@masnet.uucp> <486@cditi.UUCP> <2433@dciem.dciem.dnd.ca> Reply-To: sjm@cs.purdue.edu (Scott J Mark) Organization: Department of Computer Science, Purdue University Lines: 33 In article <2433@dciem.dciem.dnd.ca> king@dretor.dciem.dnd.ca (Stephen King) writes: >SGI will probably be reluctant to release the source code for 'flight' or >'dog', as these are really demos and not supported applications. SGI does release the source code for 'flight' and several other of the demonstration programs. You can contact the company for availability and pricing. >I have seen the F18 flying slowly at low altitude with a high angle of >attack - very much like a kite - and the simulation won't do this at all. Don't be too certain about that. Practice practice practice. :-) Massaging the code on handling wing stalls won't hurt, either. >...but they sure spend a lot of time playing 'dog' themselves - >they have become real aces at ACM (Aerial Combat Maneuvers) on the simulator. Are there any technical sources on ACM/ACT available? I haven't been able to find anything much more enlightening than how to do stunts. We're also very interested in finding source code for producing other aircraft. We've managed to procure executables (Hi, Rick!) with an X-wing fighter, a TIE fighter, a Klingon cruiser, a Sopwith Camel, and a Fokker triplane- but alas, the executables are for the 68020-based machines, and all we have are the MIPS-based. :-( Any information on either of the above two topics would be greatly appreciated. Scott Mark -- sjm@cs.purdue.edu