Path: utzoo!attcan!uunet!cs.utexas.edu!csd4.csd.uwm.edu!uxc.cso.uiuc.edu!iuvax!ndcheg!ndmath!milo From: milo@ndmath.UUCP (Greg Corson) Newsgroups: comp.graphics Subject: How does radiosity work? Keywords: radiosity Message-ID: <1540@ndmath.UUCP> Date: 24 Aug 89 15:09:45 GMT Organization: Math. Dept., Univ. of Notre Dame Lines: 25 Ok, I've read up on ray-tracing long ago and understand how it works...but I've yet to see a quick description (or a long one for that mater) of how radiosity based rendering works. Would anyone care to offer a quick description of the radiosity process? ie: what is it based on, and roughly how does it work. I know you can explain Ray-tracing (briefly) in as little as one paragraph, is radiosity as simple? If you've got any good (easy to get) references on radiosity, I would like to hear about them. I'm particularly interested in the property of radiosity that HP has talked about in their workstations. If I understand them right, once you have calculated the image you can "look" at it from any position without having to re-calculate the image. Is this true for all radiosity based rendering package or has HP done something special with their custom hardware? Thanks! Greg Corson 19141 Summers Drive South Bend, IN 46637 (219) 277-5306 {pur-ee,rutgers,uunet}!iuvax!ndmath!milo