Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!apple!well!gors From: gors@well.UUCP (Gordon Stewart) Newsgroups: comp.graphics Subject: Re: How to map 24-bit RGB to best EGA/VGA palette? Keywords: RGB EGA VGA color Message-ID: <13381@well.UUCP> Date: 28 Aug 89 15:47:57 GMT References: <3129@cbnewsm.ATT.COM> <7743@cbmvax.UUCP> <13319@well.UUCP> <586@celit.com> <4862@eos.UUCP> Reply-To: gors@well.UUCP (Michael Sierchio) Distribution: na Organization: Whole Earth 'Lectronic Link, Sausalito, CA Lines: 14 Actually, doing R, G & B separately has a few problems -- that's "taxicab" distance, rather than Euclidean distance, for one -- the other is that such an error measure relies on a uniform color metric, and the RGB cube is not uniform, in that equidistant colors in the color cube are not equidistant to the "standard" observer's perceptual apparatus. As for the numerous requests for my color selection method without histogram, I am trying to work out a paper that gives this as an example of a novel classification scheme that could be applied to other fields, as well. -- {apple, pacbell, hplabs, ucbvax}!well!gors gors@well.sf.ca.us (Doolan) | (Meyer) | (Sierchio) | (Stewart)