Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!cwjcc!gatech!prism!vsserv!loligo!pepke From: pepke@loligo (Eric Pepke) Newsgroups: comp.graphics Subject: Re: How to map 24-bit RGB to best EGA/VGA palette? Keywords: RGB EGA VGA color Message-ID: <126@vsserv.scri.fsu.edu> Date: 28 Aug 89 18:36:02 GMT References: <3129@cbnewsm.ATT.COM> <7743@cbmvax.UUCP> <13319@well.UUCP> <586@celit.com> <4862@eos.UUCP> <13381@well.UUCP> Sender: news@vsserv.scri.fsu.edu Reply-To: pepke@loligo.UUCP (Eric Pepke) Distribution: na Organization: Supercomputer Computations Research Institute Lines: 21 In article <13381@well.UUCP> gors@well.UUCP (Michael Sierchio) writes: >Actually, doing R, G & B separately has a few problems -- that's "taxicab" >distance, rather than Euclidean distance, for one -- the other is that such >an error measure relies on a uniform color metric, and the RGB cube is not >uniform, in that equidistant colors in the color cube are not equidistant >to the "standard" observer's perceptual apparatus. One could try other color spaces, such as HSV for example. I have not done this. However, I have done the brighness quantizations in perceptual space, that is, brightness corrected for logarithmic eyeball response and the gamma of the tube. I did not spend a lot of time on this, but the few pictures that I tried indicated that the difference in quality was not worth writing home about. Eric Pepke INTERNET: pepke@gw.scri.fsu.edu Supercomputer Computations Research Institute MFENET: pepke@fsu Florida State University SPAN: scri::pepke Tallahassee, FL 32306-4052 BITNET: pepke@fsu Disclaimer: My employers seldom even LISTEN to my opinions. Meta-disclaimer: Any society that needs disclaimers has too many lawyers.