Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!ames!rex!ginosko!uunet!cbmvax!mitchell From: mitchell@cbmvax.UUCP (Fred Mitchell - QA) Newsgroups: comp.graphics Subject: Re: How does radiosity work? Keywords: radiosity Message-ID: <7768@cbmvax.UUCP> Date: 29 Aug 89 00:06:53 GMT References: <1540@ndmath.UUCP> Reply-To: mitchell@cbmvax.UUCP (Fred Mitchell - QA) Organization: Commodore Technology, West Chester, PA Lines: 24 In article <1540@ndmath.UUCP> milo@ndmath.UUCP (Greg Corson) writes: >Ok, I've read up on ray-tracing long ago and understand how it works...but I've >yet to see a quick description (or a long one for that mater) of how >radiosity based rendering works. >... >Thanks! > >Greg Corson There is a whole article on Radiosity in a 'recent' issue (1987-89?) of IEEE Computer Graphics. Basically, (from what I remember of it) Radiosity works by treating all the surfaces as having thermal radiation. I would imagine that that would be more compute-intensive than ray-tracing, but would produce more realistic effects. For instance, shadows would be soft, for instance. Something I would like to play around with someday. -- |*******************************************| -Compliments of /// |* All thoughts and comments are soley *| Fred Mitchell \\\/// |* thoses of The Author and has nothing to *| \XX/ |* do with Commodore-Amiga. *| Software QA - Commodore-Amiga |*******************************************|