Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!cs.utexas.edu!csd4.csd.uwm.edu!uxc.cso.uiuc.edu!uxc.cso.uiuc.edu!ux1.cso.uiuc.edu!uxe.cso.uiuc.edu!mcdonald From: mcdonald@uxe.cso.uiuc.edu Newsgroups: comp.graphics Subject: Re: 3d Computer Generated Holography Message-ID: <46900037@uxe.cso.uiuc.edu> Date: 29 Aug 89 16:18:00 GMT References: <441@ctycal.UUCP> Lines: 19 Nf-ID: #R:ctycal.UUCP:441:uxe.cso.uiuc.edu:46900037:000:799 Nf-From: uxe.cso.uiuc.edu!mcdonald Aug 29 11:18:00 1989 > However, the problem is luckily not so computationally >intractable as Ms./Mr./Dr. Ingoldsby fears. There are many ways >to cheat. One of these is that we can dispense quickly with >vertical parallax: because your eyes are situated horizontally >(in order to fill out your face, as my colleague Mr. Halle noted), >most people don't notice if they cannot look over or under objects. Unfortunately, doing this generates a flat, unlifelike image. You can't look under or over objects, true, but the subjective effect is even worse than that. In our Illini Union museum room, about 100 yards from my office, is presently a large display of holographic art, some real 3D, some 2D-ish. Believe me, the real Ohhhhhhhh's come from the folks looking at the full 3D transmission ones!!! Doug McDonald