Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!husc6!mit-eddie!mit-amt!halazar From: halazar@mit-amt.MEDIA.MIT.EDU (Michael Halle) Newsgroups: comp.graphics Subject: Re: 3d Computer Generated Holography Message-ID: <629@mit-amt.MEDIA.MIT.EDU> Date: 30 Aug 89 02:51:04 GMT References: <441@ctycal.UUCP> <46900037@uxe.cso.uiuc.edu> Organization: MIT Media Lab, Cambridge, MA Lines: 38 In-reply-to: mcdonald@uxe.cso.uiuc.edu's message of 29 Aug 89 16:18:00 GMT If the holograms in your museum are white-light viewable transmission holograms, they almost definitely have no vertical parallax. That's because (see my earlier posting) different vertical perspectives would blur together in different colors, creating an unsightly mess. (A full parallax white light transmission hologram is called a full aperture hologram. The horizontal parallax only (HPO) transmission hologram is the Benton or rainbow hologram.) Try tipping your head sideways and see if the image goes flat. White light reflection holograms are another story; they can retain vertical parallax and not blur out (too much) in white light. There are many, many ways to ruin a hologram, especially a computer generated stereogram. Eliminating vertical parallax has not, in our experience, proven to be one of them. Really, most people don't notice. Some of these ways do, however, include: moving the object instead of the viewer (light sources don't look right); rotating the object (object swings around, exhibits keystone distortion); not matching rendering to holographic setup (assorted terrible things); and not carefully registering the frame sequence (jumpy image). And there are plenty of publicly displayed examples of them all...that's in part because many people don't know or can't do the process exactly the right way. That doesn't mean their images don't "sort-of" work, or that the entire idea is flawed. I don't know of anyone who has done studies on the effect of resolution in synthetic holography. We can't really compete with the full bandwidth of a true hologram, so a computer image is bound to be quantitatively inferior (in information content) to the "real thing". Is it good enough for real-life people? We'll see. Also, field of view is usually limited to about 30 degrees for the most common stereograms. We've got work in the pipeline that pushes that past 90 degrees. The images are extremely good, quite convincing even with medium resolution (640x480) input images. And no vertical parallax. --Michael Halle Spatial Imaging Group MIT Media Laboratory