Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!ames!sun-barr!texsun!letni!sneaky!gordon From: gordon@sneaky.UUCP (Gordon Burditt) Newsgroups: comp.lang.c Subject: Re: Carrying around excess baggage. Message-ID: <16770@sneaky.UUCP> Date: 31 Aug 89 16:08:03 GMT References: <1418@atanasoff.cs.iastate.edu> Reply-To: gordon@sneaky.UUCP (Gordon Burditt) Organization: Gordon Burditt Lines: 74 > All the (proposed) ANSI C standard seems to have done is made every > quirky little implementation "official". If it didn't follow the Look at your list more carefully. It makes most every quirky HARDWARE implementation usable if you try hard enough. It addresses nothing about compilers that don't catch errors, or have strange quirks that make people think they are actually features, as in: # define ctrl(x) 'x' which is better defined as # define ctrl(notused) 'x' because they should do exactly the same thing. > spirit (or even the word of) K&R, so what we'll just expand the > standard a little. > > Other scientific and engineering disciplines have managed to shed > their past false steps, why can't we? It is interesting that the "mistakes" to be shed are HARDWARE "mistakes", for the most part, not software mistakes, like dereferencing NULL pointers. > > Some items I would like to see investigated by the "committee on > un-American programming activities": Won't do any good. Contact the "committee on un-American CPU Design". > # of bits in a byte Hardware. > # of bytes in data types Constrained by hardware with some limited choices available to software. > character encoding Largely constrained by character sets used by terminals and printers, and efficiency considerations. > integer data format (signing schemes, etc) Hardware. > floating point data format Hardware, except for machines with pure software emulation of floating point. > endian-ness Hardware. Although it's possible to "fight" this, it introduces extreme inefficiency. > internal value of NULL pointer Often very limited by hardware memory management schemes. > a constant pointer size If the hardware doesn't cooperate, this can result in significant overhead, like many pointers occupying twice as much space as they should. > interpretation of shift operations Fighting the hardware here can result in significant overhead. > Now I realize how much trouble it would be to pin all these down this > late in the game, but it sure would make writing portable code a lot > easier (it would almost come automatically, which would be quite a plus > given the dearth of attention paid to portability in CS courses). Increasing portability by restricting the scope so you don't have to worry about the quirks of that implementation doesn't increase the number of machines it will run on. It just says "we won't bother with porting to that; it's too wierd, but so we can still call this code portable, we'll outlaw it". Writing unportable code and then re-writing the spec to call it portable doesn't make it any more portable. Gordon L. Burditt ...!texbell!sneaky!gordon