Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.csd.uwm.edu!gem.mps.ohio-state.edu!ginosko!uunet!yale!eagle!jtreworgy From: jtreworgy@eagle.wesleyan.edu Newsgroups: comp.sys.amiga Subject: Re: Software Sales Strategies vs. Piracy Message-ID: <566@eagle.wesleyan.edu> Date: 21 Aug 89 00:07:51 GMT References: <208@crash.cts.com> <21585@cos.com> <345@xrtll.UUCP> Lines: 23 In article <345@xrtll.UUCP>, mark@xrtll.UUCP (Mark Vange) writes: > In article <21585@cos.com>, andrews@cos.com (Andrew R. Scholnick) writes: >> NO SOFTWARE IS SOLD FOR MORE THAN $20. No matter how fancy. The two software >> products currently (Nancy, a spelling checker and Zelda, a print/merge utility) > Correct me if I'm wrong - and I don't mean to belittle your work - but there > are widely different documentation and support requirements between > different types of software. 'small' utilities can certainly be created and > marketed for much less than Word Processors or Games, but, if the product > were 'marketted' to it's full potential, you would be heaving much higher > costs. I'd like to see how your approach works when your product line > expands from supporting software to applications. > -- > Mark Vange Phone Death Threats to: I think this whole discussion was not complaining about the high price of word processors, but about paying 50 bucks for a GAME which requires as little support from the company as anything does, and about getting a lousy game when your 50 bucks have been laid out. -- James A. Treworgy jtreworgy@eagle.wesleyan.edu jtreworgy%eagle@WESLEYAN.BITNET