Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!ucbvax!ucdavis!iris!kuan From: kuan@iris.ucdavis.edu (Francois Kuan) Newsgroups: comp.sys.amiga Subject: Games Keywords: Amiga for me Message-ID: <5174@ucdavis.ucdavis.edu> Date: 24 Aug 89 01:48:05 GMT Sender: uucp@ucdavis.ucdavis.edu Reply-To: kuan@iris.ucdavis.edu (Francois Kuan) Organization: U.C. Davis - Department of Electrical Engineering and Computer Science Lines: 63 Some of you made some good points and interesting suggestions about copy protection/piracy, etc. However, I think games don't fall into this category. Ideally, it would be nice if games were cheaper, and software in general was cheaper. But in the real world, that's not how it works. Also, I think you need to differentiate between utilities and games. Aztec can sell their compiler for 250$, and it's worth it because developers use it all the time, and Aztec doesn't sell as many copies as, say marble madness. Utilities don't need to be flashy. They either work or they don't. In fact, I was playing around with CLI-MATE and it actually pissed me off because it took so much chip ram it was hard to multitask. If I had an IBM, it would be great, having those pretty and colorful gadgets to click on. But I just want to copy files from one disk to the other, download something from unix in the background, and play a game. And I don't have the obese Agnus, so you see my point. Utilities have a longer shelf life. A good utility can still sell well after a year or two, while a game loses a tremendous percentage of its profits after the initial offering. I do agree that companies should lower their prices, but it just don't work that way. The IBM market is more profitable, and they probably could afford to do that. But there are only about 300K amigas in the U.S., and companies need to stay in business. If they could sell it for less, they would. Games are for entertainment. Theatres charge a lot for a top rate movie, hardcover books go for 20$, and it follows that game software would tend to strike people as costly. But the difference here is that a well made game can give you more hours of enjoyment than a movie or book, so the bang/buck ratio favors software and results in a reasonable cost. A game takes just as long to develop as a utility, if not more, and it makes most of the money within the first two months, while a utility can rake in the bucks for years (e.g. Lotus). Also, you have to keep in mind that retailers mark up software quite a bit. Faery Tale might be sold to a distributor for about 12$ a piece, the distributor then marks it up a little, and the retailer marks it up 100% or more over the wholesale price. The bottom line is, game authors don't make much money. An equivalently educated/experienced programmer can make MUCH more writing utilities. You can bitch about the price all you want, but game authors aren't living like car insurance salemen or real estate agents. And think about this: A good game for the IBM might sell 150,000 and a GREAT AWESOME Amiga game might sell as many as 40,000. Amiga game developers are artists commmiting to a low profit operation because they believe in the Amiga, and they have their artistic integrity. Artistic integrity means that an author has chosen to write their masterpiece for the best machine for the job, not the most profitable one. Authoring a game for the Amiga a labor of love. Until more people own Amigas, the prices aren't going to drop. I personally think that 30$ is a reasonable price for a top notch game. 25$ for Dungeonmaster is a fantastic deal. 30$ for Faery Tale is nothing to complain about. When I walk into a store, I like to see the nice pretty colorfully designed professional packaging with neat picture on the cover. You want a game for under 20$, what you'll get is a disk inside a cardboard box with newspaper wrapping and "Video Game" hand-written on it. ______________________________________________________ Quantum _\/_ | 545 Sycamore Suite 207 |Frank Kuan | |\ Duck ( 0 0) | Davis, Ca 95616 |Quantum Duck Software, | |\ \______/ / \\\ | 916-757-2925 |kuan@iris.ucdavis.edu | |\ < < | \/ |________________________|____________________________| \ \___// / Quark! "The game is in the refrigerator, the butter's getting \___ ___// hard, the eggs are cooling, and the lights are out." - Chicky Baby