Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!purdue!gatech!bloom-beacon!coplex!dean From: dean@coplex.UUCP (Dean Brooks) Newsgroups: comp.sys.amiga Subject: Re: Falcon, SimCity Upgrades Keywords: Falcon, SimCity, Terrain generator Message-ID: <767@coplex.UUCP> Date: 25 Aug 89 14:37:35 GMT References: <5167@alvin.mcnc.org> <928@brazos.Rice.edu> <30875@ucbvax.BERKELEY.EDU> Organization: Copper Electronics, Louisville, Ky. Lines: 34 mitchell@janus.Berkeley.EDU (Evan Mitchell) writes: >Speaking of Falcon upgrades, Does the upgrade make it any easier to control? >(ala interceptor) Myself and at least three other people I know who bought >the program would love to get into Falcon, but the control of the plane IMHO >sucks! Sure it's realistic, but give me an option to control it like >interceptor and it will be off my shelves and in my Amiga where it belongs... Yes, it does. According to the techies at Spectrum Holobyte, the input device-handling code was completely re-written. The craft is much easier to control than before (more sensitive to the touch). Joystick operation is now very feasible. In addition is an auto-centering mode that is available that is of great use during very precise engagements. As far as I am concerned, the controls of Interceptor are too simplistic. The over-sensitivity of Interceptor leads me to believe that it was designed more as an Arcade game than as a Strategy-Simulation game. That is not bad; it is just merely a difference in design ( in my opinion (-8 ). My only other quibble is that Interceptor still uses those damn 8-bit'ish, "Flight Simulator II" looking graphics... Yuck. Also in the upgrade you dont have to be a rocket scientist to land the damn airplane. My advice: If you have already bought Falcon, pay the $7.50 for the upgrade; thats not a whole lot of money for one of the best programs for the Amiga. -- dean@coplex.UUCP Dean A. Brooks Copper Electronics, Inc. Louisville, Ky UUCP: !mit-eddie!bloom-beacon!coplex!dean