Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!uflorida!haven!adm!smoke!gwyn From: gwyn@smoke.BRL.MIL (Doug Gwyn) Newsgroups: comp.sys.apple Subject: Re: ShareWare blues Message-ID: <10805@smoke.BRL.MIL> Date: 23 Aug 89 16:01:50 GMT References: <794@madnix.UUCP> Reply-To: gwyn@brl.arpa (Doug Gwyn) Organization: Ballistic Research Lab (BRL), APG, MD. Lines: 22 In article <794@madnix.UUCP> jason@madnix.UUCP (Jason Blochowiak) writes: > Speaking of public reaction to my stuff - how many people out there >that write ShareWare get paid for it? I've gotten $4 for my animated watch >(which is FreeWare, so I was somewhat suprised to get anything for it), ... I thought it was pretty cute, but I didn't continue using it; others may have had the same reaction, so even if it had been marked as "shareware" you may not have drawn many "customers". It doesn't surprise me that someone thought a cute idea deserved some small reward, though. On the low rate of return from shareware, I haven't heard of anybody getting rich through shareware. A couple of the most famous and useful programs may have paid off, but most users probably don't feel that the shareware author expects to have his appeal for reimbursement taken seriously. The best success along these lines appears to come from those products that are useful enough to draw "customers", but are missing things (such as source code, support, or certain subfunctions) which are documented as being supplied upon payment of the shareware fee. Then there's always the Xenocide author's approach, namely to release nifty free software that contains embedded exhortations to buy his big commercial product in order to pay for further development of freebies.