Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.csd.uwm.edu!uakari.primate.wisc.edu!xanth!ames!sun-barr!apple!dlyons From: dlyons@Apple.COM (David Lyons) Newsgroups: comp.sys.apple Subject: Re: ShareWare blues Message-ID: <34409@apple.Apple.COM> Date: 29 Aug 89 21:05:47 GMT References: <8908281936.AA23048@trout.nosc.mil> Organization: Apple Computer Inc, Cupertino, CA Lines: 29 In article <8908281936.AA23048@trout.nosc.mil> orcus@pro-lep.cts.com (Brian Greenstone) writes: >Yep, shareware just doesnt pay off... Ive tried it. Most of the time, that's probably true. I've been *moderately* successful selling some Shareware. A small number of people have been incredibly successful. >[...] also, releasing a game as freeware really >makes people appreciate you as opposed to begging for $15. > >-Brian I definitely object to calling Shareware "begging"--sure, usually you read things like "Please respect the amount of effort I've put into this product, and send in the Shareware fee if you want to see me distribute more stuff this same, low-cost way." Right along with "To use this product legally after N days, send $xyz to: ...." A polite request doesn't mean there is no legal obligation! --Dave Lyons, Apple Computer, Inc. | DAL Systems AppleLink--Apple Edition: DAVE.LYONS | P.O. Box 875 AppleLink--Personal Edition: Dave Lyons | Cupertino, CA 95015-0875 GEnie: D.LYONS2 or DAVE.LYONS CompuServe: 72177,3233 Internet/BITNET: dlyons@apple.com UUCP: ...!ames!apple!dlyons My opinions are my own, not Apple's.