Path: utzoo!utgpu!watmath!att!dptg!rutgers!apple!usc!ginosko!aplcen!haven!adm!smoke!gwyn From: gwyn@smoke.BRL.MIL (Doug Gwyn) Newsgroups: comp.sys.apple Subject: Re: IIGS capability question Message-ID: <10887@smoke.BRL.MIL> Date: 31 Aug 89 00:55:59 GMT References: <470@ncelvax.UUCP> <10836@smoke.BRL.MIL> <2237@netcom.UUCP> Reply-To: gwyn@brl.arpa (Doug Gwyn) Organization: Ballistic Research Lab (BRL), APG, MD. Lines: 23 In article <2237@netcom.UUCP> kreme@netcom.UUCP (Kreme The Immortal) writes: >In article <10836@smoke.BRL.MIL> gwyn@brl.arpa (Doug Gwyn) writes: >>If you want to play arcade games, you need a joystick. This should be >>Apple's (//e-compatible), because others cheat on the circuitry and may >Huh? I have used a CH Mach III on my //e and on various GS machines without >a problem. I've never had a problem, and I've never hear of CH cheating >on circutry... Care to explain? Apple's joystick uses 150Kohm potentiometers. This is a somewhat unusual value, so some manufacturers substitute 100Kohm pots (for example) and add capacitance to maintain the same RC time constant for the 555 timer that coverts the resistance to a counter value. This approach assumes that all Apples supply the same value of internal capacitance, which may not be the case. The other common change is to use higher resistance values to extend the count range. That means that center position would not be count 127, for example. If the software does not provide a joystick calibration procedure (some do, e.g. Xenocide), then such a joystick will not work with that program in the way the user expects. I got the above information from various sources and don't swear that it's completely correct..