Xref: utzoo comp.sys.mac:37199 rec.games.misc:6173 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!brutus.cs.uiuc.edu!apple!cjp From: cjp@Apple.COM (Chris Plummer) Newsgroups: comp.sys.mac,rec.games.misc Subject: Re: Patch for Mac Wizardry Message-ID: <34388@apple.Apple.COM> Date: 28 Aug 89 23:07:23 GMT References: <4981@ncrcae.Columbia.NCR.COM> Organization: Apple Computer Inc, Cupertino, CA Lines: 28 In article <4981@ncrcae.Columbia.NCR.COM> dcbii@ncrcae.Columbia.NCR.COM () writes: >Does anyone know of a patch for Mac Wizardry (Proving Grounds) that will >eliminate the need for the key disk? (Please let me explain.) > >I have a fairly old version of the program that runs fine on my 512K unenhanced >Mac. Unfortunately, it does not run on my new IIcx. However, you can put the >game in demo mode by reinserting the scenario disk instead of the master disk. >This works even on the IIcx. However, the key disk routine bombs on the IIcx >if the master disk is inserted when it asks for the master disk. The bomb is >ID=1. I believe the game would work fine on the IIcx, if the key disk routine >was eliminated. > >If it's not too expensive, I would be interested in a new version of the >program, but in the mean time, I would like to patch Wizardry so I can continue >to use it. I really like the game, and I'm anxiously awaiting the chance to >purchase the further scenarios for the Mac, if and when they become available. >I certainly hope they are in the works. > > I sent for an upgrade a week or two ago. It supposedly will make it work on a Max IIx. It cost $8 plus I had to send in the master disk. I'll let you know more about it when it arrives. Chris Plummer AppleLink: PLUMMER1 Communications Product Development internet: cjp@Apple.com Apple Computer, Inc. UUCP: {amdahl,decwrl,sun,unisoft}!apple!cjp