Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!gatech!udel!rochester!rit!tropix!ur-valhalla!uhura.cc.rochester.edu!sunybcs!bingvaxu!leah!csd4.milw.wisc.edu!mailrus!iuvax!ndcheg!ndmath!milo From: milo@ndmath.UUCP (Greg Corson) Newsgroups: comp.sys.mac.programmer Subject: SOUND MANAGER CRASHES! Keywords: sound, superclock Message-ID: <1486@ndmath.UUCP> Date: 15 Aug 89 15:21:18 GMT Organization: Math. Dept., Univ. of Notre Dame Lines: 25 Ok...here's the deal...I've got a game which (very frequently) calls the 6.0.2 sound manager to play 'snd ' resources. This works great (except that I can't play 2 sounds at the same time easily) but I have one very SERIOUS problem. Some of the people who use the game have SUPERCLOCK or other clock programs installed that play a "chime" on the hour. Apparently, if the clock makes it's sound while my game is also making a sound, the Mac crashes or freezes up. This is a pretty serious problem and, although I haven't tested it yet, I bet the "alarm" from the Apple alarm clock DA would do the same thing. I'm guessing that the problem is SUPERCLOCK using "old" sound manager while I use the "new" one. Either that or one of us is making an error when we try to open a sound channel. Anybody have a possible solution to this?? I really hate to have to tell users to turn off superclock everytime they play. Greg Corson 19141 Summers Drive South Bend, IN 46637 (219) 277-5306 {pur-ee,rutgers,uunet}!iuvax!ndmath!milo