Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!ames!sun-barr!newstop!sun!grapevine!koreth%panarthea.ebay@sun.com From: koreth%panarthea.ebay@sun.com (Steven Grimm) Newsgroups: gnu.misc.discuss Subject: Re: Copywrongs Message-ID: <34192@grapevine.uucp> Date: 28 Aug 89 22:14:53 GMT References: <11143@watcgl.waterloo.edu> <8908182307.AA11856@nlp9> <12440@s.ms.uky.edu> <2574@trantor.harris-atd.com> <10512@claris.com> <2602@trantor.harris-atd.com> <34181@grapevine.uucp> <15885@pollux.UUCP> Sender: news@grapevine.EBay Reply-To: koreth%panarthea.ebay@sun.com (Steven Grimm) Organization: Sun Microsystems Federal, Milpitas, CA Lines: 90 In article <15885@pollux.UUCP> merlin@smu.UUCP (David Hayes) writes: > Well, *some* software is sold. The last estimate I heard, from >ADAPSO, I believe, is that the small-computer world has 9 copies made >from every legally sold copy. By those stats, it seems the market will >bear about 10% of what software companies are currently charging. Oh boy. I'm too easy to draw into a discussion like this. Years ago, I was a pretty heavy software pirate. I had literally thousands of copyrighted programs, most of which I never used except for trading purposes. OK, you think. So I was costing the software industry megabucks. Wrong. Out of the programs I had, I would have bought maybe twenty (most of my programs were games, and most of those were really lousy...) The rest, I would never have even glanced at in a store or mail-order catalog. If I wouldn't have bought a program, I can't see how I'm costing anyone anything by copying it illegally. (I know, if I hadn't been pirating, I would have had more motivation to buy software. But I certainly wouldn't have bought more than a tiny percentage of what I pirated, in any case.) In my experience, software piracy works like this: Model 1 (small-time) Person A shows the nifty game he just bought to person B. Person B thinks it's neat, and takes a copy of it. Model 2 (most of the pirates I dealt with worked this way) Person A gives a list of his software to person B, and vice versa. The two cross out what they already have, and get the remainder. If the difference is too great, the one with more software probably won't trade all his "wares," in pirate parlance. Person B adds the new software to his list, and probably never uses any of it more than once, to see if his copy is good. Model 3 Person A calls up person B's BBS, sees a neat program that hasn't been released yet (this is VERY common -- I often had programs two or three months before they hit the stores) and downloads it, and maybe a few other things. Optionally, he uploads something he doesn't see on B's list. Model 3 is an interesting one, as it is a tangible advantage of piracy over legitimate software acquisition. In models 2 and 3, which I'd say account for 95% of piracy (it only takes a few big collectors to equal lots of model-1s), the software is used primarily to trade for more software, and not for its own merits. The idea is that if you have 50 programs that Joe doesn't, but he has something you really want, you can trade -- even if your 50 are just worthless little one-week-hack games. Then, once you have Joe's program, you can give it to someone else for 50 you don't have, and so on. In very little time, you've amassed a closetful of disks. Often, "Joe" is the program's author. He KNOWS you don't have a copy of his new program, since he hasn't given it to anyone else. That's one way the prereleases get out. Without piracy, the participants in models 2 and 3 don't have any incentive to get all the programs they would otherwise have, so the industry makes very little money from them. To these people, the software itself is a sort of money: worthless except that it can be traded for other things (such as more money...) So lowering prices won't help against these people, either. They are almost no more likely to buy a program for $10 than for $2000. Note that I'm not condoning piracy here; I'm just relating my experiences. (Though I must say that the few programs I *did* buy during that time, I always pirated first to see if they were any good.) Copy protection only stops the model 1 people. If it's really good, it might hold 2 and 3 up for a week or two, but that's about it. I have seen more "unbreakable" copy protection schemes come and go than I care to count. However, since the model 1 people are the ones who would mostly buy the programs anyway, I suppose it does do its job. Elaborate schemes are just a waste of time, because they never take even a tenth as long to break as to create, and all that's needed to stop the model 1 people is a bad sector on the disk or somesuch. What I'd like to see is a survey of the model 1 people, something like "How many pieces of software did you copy illegally to avoid paying for them?" Comments? --- This message is a figment of your imagination. Any opinions are yours. Steven Grimm Moderator, comp.{sources,binaries}.atari.st sgrimm@sun.com ...!sun!sgrimm