Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.csd.uwm.edu!uxc.cso.uiuc.edu!tank!arch_ems@gsbacd.uchicago.edu From: arch_ems@gsbacd.uchicago.edu Newsgroups: comp.graphics Subject: Re: Z-Buffer Edge effects Message-ID: <5270@tank.uchicago.edu> Date: 1 Sep 89 19:38:42 GMT Sender: news@tank.uchicago.edu Organization: University of Chicago Graduate School of Business Lines: 14 >Real systems get around this problem by using backface elimination >for all closed objects. The strongest reason to use backface >elimination (in my opinion) is to get rid of the pixels that >occasionally show through, not for the speed advantage you get >through not having to draw all of the back facing polygons. Was this last point a smiley? Isn't there a significant speed advantage to not having to draw all of the back facing polygons? --Ted Edward Shelton, Project Manager ARCH Development Corporation arch_ems@gsbacd.uchicago.edu