Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!iuvax!watmath!watcgl!jdchrist From: jdchrist@watcgl.waterloo.edu (Dan Christensen) Newsgroups: comp.graphics Subject: Re: Z-Buffer Edge effects Message-ID: <11370@watcgl.waterloo.edu> Date: 2 Sep 89 18:40:38 GMT References: <5270@tank.uchicago.edu> Reply-To: jdchrist@watcgl.waterloo.edu (Dan Christensen) Organization: Computer Graphics Lab, University of Waterloo Lines: 17 In article <5270@tank.uchicago.edu> arch_ems@gsbacd.uchicago.edu writes: |>Real systems get around this problem by using backface elimination |>for all closed objects. The strongest reason to use backface |>elimination (in my opinion) is to get rid of the pixels that |>occasionally show through, not for the speed advantage you get |>through not having to draw all of the back facing polygons. | |Was this last point a smiley? Isn't there a significant speed |advantage to not having to draw all of the back facing polygons? On our Iris 4D/120GTX drawing is slightly faster with backface removal turned *off* if the polygons are small enough. But for larger polygons backface removal definitely speeds things up. ---- Dan Christensen, Computer Graphics Lab, jdchrist@watcgl.uwaterloo.ca University of Waterloo, Waterloo, Ont. jdchrist@watcgl.waterloo.edu