Path: utzoo!attcan!utgpu!watmath!maytag!watstat!dmurdoch From: dmurdoch@watstat.waterloo.edu (Duncan Murdoch) Newsgroups: comp.graphics Subject: Re: How to map 24-bit RGB to 256 co Message-ID: <443@maytag.waterloo.edu> Date: 5 Sep 89 14:40:24 GMT References: <7772@cbmvax.UUCP> <1109@krafla.rhi.hi.is> Sender: daemon@maytag.waterloo.edu Reply-To: dmurdoch@watstat.waterloo.edu (Duncan Murdoch) Organization: U. of Waterloo, Ontario Lines: 14 In article <1109@krafla.rhi.hi.is> pierre@rhi.hi.is (Kjartan Pierre Emilsson) writes: >A year ago or so, there was a similar discussion and there a method originally >devised by Paul Heckbert was introduced, called Color Cube Compression. >I don't have the original posting but the method went something like that: The description you gave of the algorithm (which someone else said you should have called the Median Cut algorithm) sounds a lot like a statistical technique called regression trees. The main difference is that you chose to divide your rectangles at the median of the longest axis, while the regression tree algorithm looks for the "most discriminating" place to cut. I think the standard reference is Classification and Regression Trees; L. Breiman, J.H. Friedman, R.A. Olshen, C.J. Stone; Wadsworth, 1984. Duncan Murdoch