Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!gatech!prism!vsserv!loligo!pepke From: pepke@loligo (Eric Pepke) Newsgroups: comp.graphics Subject: Re: Color quantization: flesh tones Keywords: color rgb quantization flesh tone preferences histograms Message-ID: <178@vsserv.scri.fsu.edu> Date: 8 Sep 89 21:01:39 GMT References: <6087@pt.cs.cmu.edu> Sender: news@vsserv.scri.fsu.edu Reply-To: pepke@loligo.UUCP (Eric Pepke) Organization: Supercomputer Computations Research Institute Lines: 26 In article <6087@pt.cs.cmu.edu> mlm@nl.cs.cmu.edu (Michael L. Mauldin) writes: >I can think of several modifications: > > 1. Get a better definition of "flesh" (racially unbiased :-) > 2. Tweak the bonus function > 3. [Actually used in some Amiga software] extract a subimage > containing mostly the feature(s) of interest, build the > colormap using statistics form this region. > >Anybody else have any good ideas? Has anyone else experimented with >this? Is there a reference I don't know about? I don't know whether the Amiga software to which you refer does this, but one of the things I have not gotten around to trying is a detail brush that you rub on areas you want to be more detailed. This could also be a lasso, of course. This would enable people to make decisions like "I need a little bit more detail over here" or "I need a lot more detail over here." The effect on the histogram could be cumulative. Eric Pepke INTERNET: pepke@gw.scri.fsu.edu Supercomputer Computations Research Institute MFENET: pepke@fsu Florida State University SPAN: scri::pepke Tallahassee, FL 32306-4052 BITNET: pepke@fsu Disclaimer: My employers seldom even LISTEN to my opinions. Meta-disclaimer: Any society that needs disclaimers has too many lawyers.