Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!ames!apple!agate!shelby!portia!hanauma!rick From: rick@hanauma.stanford.edu (Richard Ottolini) Newsgroups: comp.graphics Subject: Re: graphics languages bibliography Message-ID: <5232@portia.Stanford.EDU> Date: 11 Sep 89 16:12:44 GMT References: <17050@pasteur.Berkeley.EDU> Sender: USENET News System Reply-To: rick@hanauma.UUCP (Richard Ottolini) Organization: Stanford University, Dept. of Geophysics Lines: 11 In article <17050@pasteur.Berkeley.EDU> ph@miro.Berkeley.EDU (Paul Heckbert) writes: >I'm doing research on computer languages for 2-D and 3-D graphics, >so I'd like to collect a bibliography of references to previous work. >I'm interested in languages to describe 2-D or 3-D shape, color, shading, >texture, lighting, animation, dynamics, ... the works. Don't forget the long history of CORE->GKS->PHIGS->PHIG++ "standardizations". There are several books about GKS. These standards basically assume vector hardware models and did not understand raster graphics very well. Apple computer gave raster graphics to the masses in the mid-1980s with the Mac and the LaserWriter.