Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!ncar!unmvax!ariel!hydra.unm.edu!schaker From: schaker@hydra.unm.edu (Stefan Chakerian) Newsgroups: comp.sources.games.bugs Subject: Omega bugfix Message-ID: <497@ariel.unm.edu> Date: 10 Sep 89 13:27:08 GMT References: <1316@jimi.cs.unlv.edu> <4505@cps3xx.UUCP> Sender: news@ariel.unm.edu Reply-To: schaker@hydra.unm.edu.UUCP (Stefan Chakerian) Organization: University of No Money, Albuquerque, NM Lines: 28 Meant to post this a loooong time ago, and don't think it's been posted. When using Demonblade or something that makes you berzerk, you will die.... Actually, you never get a shot. I survived for a while because some monsters couldn't hit me and eventually fumbled themselves to death.... In file oaux1.c: int goberserk() { int wentberserk=FALSE,i; char meleestr[80]; strcpy(meleestr,Player.meleestr); strcpy(Player.meleestr,"CLCCCH"); /* change this line */ for(i=0;i<8;i++) if (Level->site The old line set attack options to ALACAH for Attack, I suppose, instead of Cut. With the ALACAH, you never get a shot because "A" isn't an attack option. ^ ...I'll see you on the illuminated side of the moon. /_\-__ ___--/ o \__~-- Stefan Yen Chakerian INTERNET: schaker@hydra.unm.edu / \_/ \_~-- Post Office Box 4741 BITNET: schaker@unmb /_______\~-- Albuquerque,NM 87196 UUCP:{gatech,ucbvax}!unmvax!hydra!schaker