Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.csd.uwm.edu!gem.mps.ohio-state.edu!rpi!batcomputer!riley From: riley@batcomputer.tn.cornell.edu (Daniel S. Riley) Newsgroups: comp.sys.amiga Subject: Re: WARNING: Gadget Alert! Keywords: reverb, sound, amiga Message-ID: <8806@batcomputer.tn.cornell.edu> Date: 8 Sep 89 01:02:32 GMT References: <3278@wasatch.utah.edu> Reply-To: riley@tcgould.tn.cornell.edu (Daniel S. Riley) Organization: Cornell Theory Center, Cornell University, Ithaca NY Lines: 24 In article <3278@wasatch.utah.edu> derhak%cs.utah.edu@wasatch.utah.edu (Max W. Derhak) writes: >I just thought that I would let you all know that there is a new gadget out >that does wonderful things for our favorite computer. It's called a >Microreverb II, and is produced by a company called Alesis. It is really >only a digital reverb processor, but it makes everything pumped into it >sound so totally terrific. Reverb can very effectively hide a lot of defects (especially poor or noisy sample looping, noisy signals, or lack of dynamics). This is well known in sound recording and electronic music. Standard advice for someone shopping for a sampler or synth with a built in reverb is to turn the reverb off before doing any critical evaluation of the sound quality--otherwise, the reverb hides most of the defects. Anyway, I have my Amiga running into a mixing board with a Korg DRV2000 programmable reverb on one of the effects loop, and it is great for livening up those dead sound tracks. Best fun was changing the "room size" when I played Bard's Tale to match the location...now if one of these games just sent midi patch change messages out the serial port whenever you changed location, it could all be automatic. But I don't suppose there's a big constituency for this particular feature :-). -Dan Riley (riley@tcgould.tn.cornell.edu, cornell!batcomputer!riley) -Wilson Lab, Cornell U.