Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!wuarchive!brutus.cs.uiuc.edu!psuvax1!psuvm!uh2 From: UH2@PSUVM.BITNET (Lee Sailer) Newsgroups: comp.sys.amiga Subject: Power Glove Message-ID: <89252.003126UH2@PSUVM.BITNET> Date: 9 Sep 89 04:31:26 GMT Organization: Penn State University Lines: 52 I am reposting this from alt.cyberpunk. I think that along with the Haitex 3-D glasses (X-Specs? and I guess I'm not sure if it is Haitex, either...) this would make a pretty good start at a consumer system for exploring Virtual Realities. Path: psuvm!psuvax1!rutgers!aramis.rutgers.edu!porthos.rutgers.edu!webber From: webber@porthos.rutgers.edu (Bob Webber) Newsgroups: alt.cyberpunk Subject: Power Glove + misc Message-ID: Date: 3 Sep 89 22:18:58 GMT Organization: Rutgers Univ., New Brunswick, N.J. Lines: 39 On the cover of the September 1989 Video Games & Computer Entertainment magazine, there is a picture of a Power Glove, the $79.95 consumer version of the dataglove technology. According to the Ad on page 33, it is due out this Fall as a Mattel/Nintendo product for Nintendo game systems. Pages 18 thru 20 carry a short article on the product. The first game to use it will be something called Bad Street Brawler. A 3-d handball game called Glove Ball and a puzzle game called Manipulator are also in the works. The glove is made from a flexible plastic Spandex-like fabric. Using ultrasonics and an external sensor mounted on your TV, it senses position 30 times a second. Flex sensors in the thumb and middle three fingers respond to finger bending. At a distance of 5 feet, glove position changes of 0.25 inches can be detected. Four finger positions are distinguished. The Power Glove itself contains a microprocessor that can translate Glove movements into commands the NES (Nintendo Entertainment System) console understands. A series of buttons on the arm of the glove allow one to select among built-in translations as well as other control functions. Apparently game cartridges can download translations into the glove (something that the new glove oriented games are expected to use -- built-in translations are aimed at compatibility with already existant games). Now, if I could just figure out where to get one of these with an rs232 port and a programming manual, things could get interesting :-) --- BOB (webber@athos.rutgers.edu ; rutgers!athos.rutgers.edu!webber) Elsewhere in the mag it is mentioned: Nintendo's are 8-bit systems although there is a 16 bit version in the works (currently Sega's Genesis and NEC's TurboGrafx-16 are apparently the only 16 bit processor based systems on the American market) [page 9]. As of May 12th (1989) the Air and Space Museum at the Smithsonian has had a new gallery called Beyond the Limits dedicated to flight simulators [page 14]. Ad's for an earlier hand motion sensor called Broderbund's U-Force and foot position sensor called LJN's Roll-N-Rocker [page 45].