Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!ncar!asuvax!hrc!xroads!cc From: cc@xroads.UUCP (Dan McGuirk) Newsgroups: comp.sys.apple Subject: Re: Xenocide deprotect Message-ID: <826@xroads.UUCP> Date: 31 Aug 89 23:29:45 GMT References: <8YzHyQO00WB9Q63nsh@andrew.cmu.edu> Reply-To: cc@xroads.UUCP (Dan McGuirk) Organization: Crossroads, Phoenix, AZ 85046 Lines: 25 In <87zHyQO00WB9Q63nsh@andrew.cmu.edu> bh1e+@ANDREW.CMU.EDU (Brendan Gallagher Hoar) writes: >You DO know that the pirates will most likely find every different >version of Xenocide, find all the changes that need to be made to >deprotect each version, create a PROGRAM that analyzes a backup of >the Xenocide disk and decides which patches to make if any... I doubt they will go to that much trouble. What will most likely happen (and probably already HAS) is that the pirates will get the first version that comes out, crack it, and distribute it. Most pirates will be getting copies of copies: not copies of originals. So I think that the "rotating copy protection" is really hurting people that buy the game and want to copy it to a hard disk. It will probably also keep people from giving copies of their originals to friends, but I don't know how much that will help. >Try as you might, the pirates will beat your CP code in the end... This is probably true of ANY copy protection, no matter how complicated.. -- \ / C r o s s r o a d s C o m m u n i c a t i o n s /\ (602) 941-2005 300|1200 Baud 24 hrs/day / \ hplabs!hp-sdd!crash!xroads!cc