Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.csd.uwm.edu!cs.utexas.edu!sun-barr!newstop!sun!imagen!atari!apratt From: apratt@atari.UUCP (Allan Pratt) Newsgroups: comp.sys.atari.st Subject: Re: Duesseldorf: personal impression of the TT(T) Message-ID: <1679@atari.UUCP> Date: 5 Sep 89 18:30:04 GMT References: <8908251936.AA19454@ucbvax.Berkeley.EDU> <1572@laura.UUCP> <1670@atari.UUCP> <765@lzaz.ATT.COM> <3358@netmbx.UUCP> Organization: Atari Corp., Sunnyvale CA Lines: 16 hase@netmbx.UUCP (Hartmut Semken) writes: >In article <765@lzaz.ATT.COM> bds@lzaz.ATT.COM (B.SZABLAK) writes: >>This leads me to two questions: how compatible is the TT with the ST in >>terms of commercial software, say: Flight simulator and PC Ditto I? >What do you expect? Actually, Microsoft Flight Simulator runs just fine. You get a really fast frame rate, and the flying equations are all based on real time so it flies correctly. (With the 68030 cache on, the screen flickers... I assume there's an assumption in the double-buffering code like, "It can't possibly take less than X time to draw a frame," and on the TT it does take less than X.) ============================================ Opinions expressed above do not necessarily -- Allan Pratt, Atari Corp. reflect those of Atari Corp. or anyone else. ...ames!atari!apratt