Path: utzoo!utgpu!jarvis.csri.toronto.edu!rutgers!dptg!att!chinet!saj From: saj@chinet.chi.il.us (Stephen Jacobs) Newsgroups: comp.sys.atari.st Subject: Re: Empire v.3 / Empire II Information Summary: You'd have to pay me to do stuff on Intel chips I do for fun on 68000 Message-ID: <9514@chinet.chi.il.us> Date: 8 Sep 89 04:42:56 GMT References: <8908291701.AA18947@ucbvax.Berkeley.EDU> <480025@hpdml93.HP.COM> Organization: Chinet - Chicago, Ill. Lines: 36 In article <480025@hpdml93.HP.COM>, rona@hpdml93.HP.COM (Ron Abramson) writes: > > I don't know about the rest of you Atari guys, but I'm beginning > to look just a little bit closer at those clones. I'll be walking > around the electronics section at some department store and there's > some "Clones 'R' Us" computer for $799.99999999999... and I start > thinking "Gee, imagine having a choice of 14,000 games without driving > more than a mile from my home. Imagine getting on any one of 17,000 > BBS's with programs for my machine without dialing long distance..." > It's all in what you like to do. I've gotten pretty friendly with the owners of a PC-Mac type computer store. I'll eliminate the Mac as a hobby machine because of price and bizarre programming rules. PC clones give you a very decent level of performance per dollar now, and there are a lot of good programs, some of them at reasonable prices. For a developer with a unique product, it's the ONLY ballpark to play in. But for a guy who likes to write the odd bit of useful code, maybe modify some PD source to bring it closer to the heart's desire, the ST is still a very good choice. You have a complete jungle of OS calls at various levels on PC clones, and then there are memory models to worry about. Even in 80386 'tiny' memory model, it's hard to -ignore- the segmentation. And if you want to write graphics oriented stuff, YIKES! The various not-real-comparable graphics modes! The developers kits that cost more than the computer! Not fun. And heaven help the developer with a better program that isn't alone in its niche. A genuine publisher of an outstanding ST program that would be the best (but not only) in its category if ported to the PC commented on the obstacles in my hearing--nothing that a million dollars front money couldn't fix. The 68000 is near as doesn't matter a ripoff of the PDP 11 architecture. The PDP 11 is doing something unheard-of for a computer this year: passing the 20-years-in-production mark. It's lasted because a lot of right tradeoffs were made. The ST, and the successors-to-ST should remain as platforms for a lot of adventurous and experimental programming, because they're based on a good processor architecture and because good development tools are affordable. Steve J.