Path: utzoo!utgpu!jarvis.csri.toronto.edu!torsqnt!tmsoft!masnet!canremote!calvin.bruner From: calvin.bruner@canremote.uucp (CALVIN BRUNER) Newsgroups: comp.sys.atari.st Subject: Re: Empire v.3 / Empire II In Message-ID: <89091023103940@masnet.uucp> Date: 10 Sep 89 23:08:00 GMT Organization: Canada Remote Systems Limited, Mississauga, ON, Canada Lines: 12 Well, some of the diffences between Empire 2.0 and 2.5 that I can recall, are a coastline that looks half decent (you don't immediately knkow which way the land is going) some minor bug fixes with save and when units can be used, and most importantly of all, the game was speeded up somewhat! Yes, I have to tweak up the computer's stats somewhat, and give it a 60% for production and combat for a real challenging game. And then again, when I "really" want to loose, I have both computer opponents at that level. I can't say whether you'd like it any more now, but I sure like it a lot more than UMS. But your right, we need some real strategic simulations...very few around! --- * Via ProDoor 3.01R