Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.csd.uwm.edu!bionet!apple!sun-barr!decwrl!sgi!naegle@oberon.sgi.com From: naegle@oberon.sgi.com (David Naegle) Newsgroups: comp.sys.sgi Subject: Re: mmode and patch Summary: Do Nintendo glasses work with SGI? Message-ID: <41386@sgi.sgi.com> Date: 7 Sep 89 02:58:44 GMT References: <37519@bu-cs.BU.EDU> Sender: naegle@oberon.sgi.com Organization: Silicon Graphics, Inc., Mountain View, CA Lines: 52 In article <37519@bu-cs.BU.EDU>, tjh@bu-cs.BU.EDU (Timothy Hall) writes: > While on the subject of 3-D viewing. Has anybody out there tried the LCD > glasses? (I'm just using colored lenses) A figuere of $2k seems to stick > in my mind for them - is that right? If so, has anybody tried going to > Toys R' Us and getting Sega or Nintendo glasses and hooking them up to the SGI? > (These run about $100) > > -Tim Hall > Boston Univ. Computer Graphics Lab > tjh@bu-pub.bu.edu I haven't seen these glasses in operation, so I can't comment on the contrast ratio or the switching speed they provide. I think they are designed to work with 60Hz display monitors, which results in a refresh rate of 30Hz per eye. While it works, I doubt you'd be comfortable watching it for very long. We decided that 30Hz was an unacceptable refresh rate for an SGI product. (note: low refresh rates tend to make you crazy; scene update rates have much lower acceptable limits in most applications) To fix this flicker problem, we offer a multi-sync monitor as a neccessary part of the StereoView option. This monitor displays at 60Hz for all non-stereo applications, and automatically switches to a 120Hz display when a stereo application is run, so in either case you see 60Hz per eye. The stereo field signal (left eye/right eye) is only available in stereo mode (120Hz video) so you need the multi-sync monitor, even if you try to interface cheap game-type LCD glasses to the system. The current cost of the monitor is something like $3K (see a sales type for accurate pricing). In article <8909051554.AA00507@aero4.larc.nasa.gov>, blbates@AERO4.LARC.NASA.GOV ("Brent L. Bates AAD/TAB MS294 x42854") writes: > > Personally, I think the passive glasses systems sound more economical. Depends on your needs. A schoolbus is cheaper than a sports car on a per-seat basis, but it costs more than a sports car. (not to mention being a lot less fun to drive :-) I expect active stereo glasses to complement passive eyewear systems. Passive eyewear stereo systems should be used for group presentations because that's what's most economical. For individual users (a much bigger market in my opinion) you need a stereo technology which costs less than 10% of the workstation price. Also note that customer costs are tied to materials costs; it's going to be hard to make z-screens too much cheaper because of the high costs and low yeilds of the large-area LCDs involved. Active LCD glasses, on the other hand, are easy to make cheaper as the volumes increase, and multi-sync monitors are not much more expensive than other high-resolution monitors. So there are technical reasons to believe that active eyewear stereo will be an inexpensive, ubiquitous technology in the 3-D workstation market. David Naegle Graphics Hardware Manager naegle@sgi.com