Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!csd4.csd.uwm.edu!cs.utexas.edu!sun-barr!newstop!sun!amdahl!amdcad!military From: budden@manta.nosc.mil (Rex A. Buddenberg) Newsgroups: sci.military Subject: Re: Anti-torpedo warfare Message-ID: <27085@amdcad.AMD.COM> Date: 2 Sep 89 07:29:07 GMT Sender: cdr@amdcad.AMD.COM Organization: Naval Ocean Systems Center, San Diego Lines: 32 Approved: military@amdcad.amd.com From: budden@manta.nosc.mil (Rex A. Buddenberg) Countering a torpedo after it has been launched -- that is at the engagement stage of the combat cycle -- tends to be a losing proposition. Exactly the same reasons that close-in EW systems intended to break a terminal homing missile off don't work well either. Critical to engagement-stage countermeasures is detailed knowledge of the other guys' targeting system. First -- that requires GOOD intelligence input at the HUMINT level -- overhead satellites can't do that job. Second -- it's easier for the missile/torpedo designer to stay a jump or two ahead of the decoy/countermeasure designer. Hard lesson we're learning in SDI... In this regard, the submariners, with the stealth inherent to the environment, have a real advantage. With battle groups, the basic rules -- if you intend to be successful -- are the same. One: don't get detected. If the other guy doesn't know you are there, he won't attack you. Two: when detected, don't let him localize you to enable successful engagement. A general purpose good tactic to consider at this situation is make it look like the ocean is full of you and hope he attacks the wrong target or desides to conserve his ammunition. I've run a couple of these warfighting models, albeit in a surface, EW scenario rather than a subsurface one. When the next war breaks out, buy stock in the companies that make chaff. Rex Buddenberg budden at manta.nosc.mil