Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!rutgers!ucsd!ucbvax!tut.cis.ohio-state.edu!pt.cs.cmu.edu!andrew.cmu.edu!po0o+ From: po0o+@andrew.cmu.edu (Paul Andrew Olbrich) Newsgroups: comp.graphics Subject: Turbulence functions Message-ID: Date: 13 Sep 89 12:02:01 GMT Organization: Class of '92, Carnegie Mellon, Pittsburgh, PA Lines: 10 > The combination of 3-d spacial texture mapping with a nice 3-d > turbulence function can give really neat results for marble, wood, > and such. Could someone please post an example of a turbulence function, or provide pointers to one? I am very interested in using this idea in a ray tracer that I am working on. Thank you! Drew Olbrich po0o+@andrew.cmu.edu