Xref: utzoo comp.sys.amiga:40124 comp.graphics:7492 Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!uflorida!stat!vsserv!geomag!prem From: prem@geomag.fsu.edu (Prem Subrahmanyam) Newsgroups: comp.sys.amiga,comp.graphics Subject: Re: Computer Dreams and water Message-ID: <198@vsserv.scri.fsu.edu> Date: 15 Sep 89 03:53:57 GMT References: <23951@louie.udel.EDU> <14417@netnews.upenn.edu> Sender: news@vsserv.scri.fsu.edu Reply-To: prem@geomag.UUCP (Prem Subrahmanyam) Organization: Florida State University Computing Center Lines: 8 DBW_Render does exactly what you're looking for. In int.c, I believe, it uses user-defined wave sources to bend the surface normal to then create really nice rippling. It's available on our anonymous ftp account (geomag.gly.fsu.edu 128.186.10.2) under /pub/pics/DBW.src . It's a very powerful ray-tracer and uses the wave textures to do other neat things (like marble, wood, mottling). ---Prem S.