Xref: utzoo comp.graphics:7501 comp.sys.amiga:40136 Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!dgp.toronto.edu!elf From: elf@dgp.toronto.edu (Eugene Fiume) Newsgroups: comp.graphics,comp.sys.amiga Subject: Re: Computer Dreams and water Message-ID: <1989Sep15.104833.14318@jarvis.csri.toronto.edu> Date: 15 Sep 89 14:48:33 GMT References: <23951@louie.udel.EDU> <14417@netnews.upenn.edu> Organization: University of Toronto, CSRI Lines: 21 In article <14417@netnews.upenn.edu> ranjit@grad1.cis.upenn.edu.UUCP (Ranjit Bhatnagar) writes: > >Take a look at the SIGGRAPH '87 proceedings. If my memory serves >me, there's at least one article in there from Pixar on some very >complex, great looking wave simulations. > >If you want a simpler technique (the tricks in the above article took >tens of megabytes of storage!), try superimposing damped sine or >nearly-sine waves. I think the paper in question appears in SIGGRAPH '86, by Alain Fournier (at that time at the University of Toronto) and Bill Reeves (PIXAR), entitled "A simple model of ocean waves". I don't see any "tricks" employed in the paper either. They construct a good model of that characterises the visual behaviour of a wide class of ocean waves. Anything else would be a trick. -- Eugene Fiume Dynamic Graphics Project University of Toronto elf@dgp.toronto.edu