Path: utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!tut.cis.ohio-state.edu!ucsd!ogccse!cvedc!nosun!fpssun.fps.com!celit!hutch From: hutch@fps.com (Jim Hutchison) Newsgroups: comp.graphics Subject: Re: Turbulence functions Message-ID: <631@celit.fps.com> Date: 15 Sep 89 23:54:33 GMT References: Sender: daemon@fps.com Reply-To: hutch@fps.com (Jim Hutchison) Organization: FPS Computing Lines: 16 In article po0o+@andrew.cmu.edu (Paul Andrew Olbrich) writes: >Could someone please post an example of a turbulence function, or >provide pointers to one? x,y,z in [0,1] simple ones: f(x,y,z) = x^2 + y^2 + z^2 f(x,y,z) = sin(x * 100 * pi) + sin(y * 100 * pi) + sin(z * 100 * pi) or did you mean a turbulence function in terms of a function which is "random" in its output, but for values spatially close together yield outputs which are "near" to each other? /* Jim Hutchison {dcdwest,ucbvax}!ucsd!celerity!hutch */ /* Disclaimer: I am not an official spokesman for FPS computing */