Path: utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!cs.utexas.edu!uunet!mcsun!ukc!cam-cl!nad From: nad@cl.cam.ac.uk (Neil Dodgson) Newsgroups: comp.graphics Subject: Re: Hexagonal Pixels Summary: Hexagonal vs Rectangular Grids Message-ID: <893@scaup.cl.cam.ac.uk> Date: 19 Sep 89 09:34:56 GMT References: <2477@canisius.UUCP> <17400010@hpfcdj.HP.COM> <307@unizh.UUCP> <5351@portia.Stanford.EDU> Sender: news@cl.cam.ac.uk Reply-To: nad@cl.cam.ac.uk (Neil Dodgson) Organization: U of Cambridge Comp Lab, UK Lines: 21 In article <5351@portia.Stanford.EDU> rick@hanauma.UUCP (Richard Ottolini) writes: >Hexagonal grids are important for differential equation and cellula automata >grids because they are more isotropic than rectangular grids (less funny >stuff at 45-degree angles). [...] Wouldn't a hexagonal grid still give you "funny stuff" at 30-degree angles? On the other hand 30 < 45, so overall the odd effects should be much reduced using hexagonal rather than rectangular. Also, a hexagonal grid is the best that you can get (if you want all the pixels to be the same shape and tile the plane) because of the crystallographic restriction. Neil ==== Disclaimer: these are my opinions and do not neccesarily reflect the opinions of Cambridge University, or of my College, or of any of the other 30 colleges. Datclaimer: on the other hand trying to get all 32 organisations of the U of C to agree on ANYTHING would be a major feat in itself - bureaucrazy rules, U.K.